POV has incubated dozens of documentary-based projects at its POV Hackathon lab series, including “Portraits of the Enemies.” Photo: Concept/photography/videography by Karim Ben Khelifa; coding/design by Jack Kalish and Maria Rabinovich. Adnaan Wasey is executive producer of POV Digital, the Webby Award-winning department that drives storytelling innovation for the PBS documentary series POV, which Knight supports. What is POV? Yes, it’s television’s longest-running showcase of independent documentaries. And it may also be the place where, at some point over the last 27 years, you first saw films by Errol Morris or Michael Moore or Frederick Wiseman or Terry Zwigoff or Marshall Curry or Laura Poitras or... I could go on, but POV has never been just a television program. More than that, since its earliest days it’s been an ongoing exercise in bridging independent voices and the public by offering new tools and technology for storytelling and engagement. By the mid-’90s, when media viewed the Web and interacting with the public as novelties, POV was broadcasting user-generated video on national television, spawning communities through message boards and on its own websites, exploring the aesthetics and business of digital filmmaking, and producing video and games inspired by its documentaries. Much of this work was unprecedented. As POV matured, it created public media’s first interactive storytelling series, the Webby Award-winning “Borders,” and it formalized and shared its pioneering strategies for national engagement campaigns. In a letter to POV’s online advisers in 1994—a letter because most of POV’s advisers were not online—POV founder Marc Weiss exclaimed his joy that with the Web, “Finally, the technology is available to start a real dialogue with TV.” Fast-forwarding 20 years, I feel the same excitement around a multitude of technologies. I see the proliferation of Web-capable personal electronics, of open-source software tools, and of large stores of public data as mechanisms for dialogue. And what’s coming is equally exciting: immersive viewers, wearable computers, 3-D printers. As we learned in the early days of the Web, these technologies aren’t novelties; they constitute the ways we will soon be making connections and having new kinds of conversations because of storytelling.