Bringing accountability to the voting process by creating a public library of TV news and political advertising from key 2016 primary election states,paired with nonpartisan fact-checking and additional analysis from PolitiFact,the University of Pennsylvania's FactCheck.org,The Center for Public Integrity and others.
For content distribution and publishing via SIM cards for sharing information in technologically-limited or high-risk situations
Making voting easy and accessible to all through an open source electronic voting system that allows citizens,including those with disabilities,to cast ballots by actions such as tapping a touchscreen or speaking into a microphone.
Making it easier to find out how your personal data is being shared between companies by creating a crowdsourced resource that documents and visualizes these data sharing arrangements.
To allow the public to see a blocked website by launching a series of tools, including an index and shareable website widgets, that enable the distribution and decentralization needed to provide local access to proxies and mirrored versions of the sites.
To support the expansion of the Internet Archive's TV News Search & Borrow, a digital library database of television news content.
To experiment with a new funding model for local news by bringing together leaders and innovators in communities to provide microgrants to journalism and media projects.
To help people and communities make better use of data collected by mobile phones
Enabling people to learn new skills through a service that connects knowledge seekers with experts in their own neighborhood
Activating library public spaces for diverse community uses by testing a software toolkit that streamlines the exploration and reservation of physical library spaces
To create a citizen/professional journalism project using innovative web tools and citizen journalism practices to track Boulder's implementation of a carbon tax
To create a platform for parents so they can better understand the apps, games and technology that kids buy, use and learn with.